· 360 cameras enable users to capture a panoramic view by simultaneously recording video or taking photos in all directions.
· 360 cameras utilize multiple lenses and sensors to achieve a comprehensive 360-degree perspective.
· Virtual tours, live streaming events, and the creation of engaging content for virtual reality platforms can be created using materials filmed by the cameras.
· Captured photos and videos from 360 cameras can be utilized in the development of VR applications, facilitated by EDVR, a VR content enrichment platform designed for HKSYU teachers to create VR courseware.
· Students can conveniently access the VR content developed using EDVR easily using their mobile phones.
· 3D scanners can capture the geometry of physical objects and convert them into digital models.
· The scanner projects a laser or light pattern onto the object and measures the reflected light to create a point cloud of the object's surface.
· 3D models generated by scanning can be manipulated and edited on a computer. The models then can be used for various production projects.
· There are different types of 3D scanners, including handheld, tripod-mounted, and stationary scanners.
· 3D scanner has revolutionized the production process in different industries by enabling faster, more accurate, and cost-effective design, prototyping, and manufacturing.
· Users can design 3D models on the computer and print them using a 3D printer.
· 3D printing finds applications in different industries such as engineering, architecture, fashion, healthcare, and education.
· Compared to traditional manufacturing methods, 3D printing enables fast and efficient creation of prototypes, models, and functional parts.
· 3D printing devices become more accessible and affordable nowadays.
· A VR headset offers an immersive and interactive experience in a simulated 3D environment.
· A VR headset consists of a head-mounted display and sensors to track head movements.
· VR headsets can be used for gaming, education, training, and entertainment.
· The University currently utilizes the Oculus Quest 2 VR headset in teaching and learning.
· Oculus Quest 2 is a wireless and standalone headset and was released in 2020. No PC or console is needed to run the headset.
No | Name | Designation | Email Address |
---|---|---|---|
1. | Dr. Jason CHOW |
Director
|
tschow@hksyu.edu |
2. | Mr.Kenny KWOK |
Computer Graphic Designer
|
ylkwok@hksyu.edu |
3. | Mr. Chris CHAN |
Multimedia Producer
|
chchan@hksyu.edu |
4. | Ms. Alice LEUNG | Computer Graphic Designer | mtleung@hksyu.edu |
5. | Mr. Aaron KAN |
Game Engine Programmer
|
shkan@hksyu.edu |
6. | Mr. Khan Mohsin |
Game Engine Programmer
|
mkhan@hksyu.edu |
7. | Ms. Stella YU |
Project Officer
|
wyu@hksyu.edu |
8. | Ms. Gloria CHAUNG |
Project Officer
|
wychaung@hksyu.edu |
9. | Ms. Alice LAI |
Designer
|
amylai@hksyu.edu |